The feature or section you are accessing is currently under development and not yet available.
As an academic institution, the University of Mindanao consistently demonstrates fidelity to academic excellence as manifested in its teaching-learning delivery system to all its academic programs in all levels.
The College of Computing Education maintains its reputation as one of the best computer schools in the region through its PACUCOA Level III accredited programs as well as being a certified Center of Development. The college is composed of highly qualified faculty members who are skilled and equipped with the updated skills in different fields of computer studies.
The Computer Science and Information Technology program of the college is granted Center of Development (COD) status by CHED. It has forged collaborations with Apple, Google, Microsoft and IBM.
(click each program to view individual Program Education Objectives and Student Outcomes)
Program Educational Objectives
A. Establish expertise in a specific field of Information Technology and demonstrate professionalism, integrity, innovation, excellence, and communicate effectively in any assigned and chosen role.
B. Serve as an agent for change and development of the community, peers and the organization through IT ethical leadership and influence.
C. Pursue advanced learning through graduate studies, professional improvement and opportunities.
Student Outcomes / Program Outcomes
a. Able to apply knowledge of computing fundamentals, technical concepts and practices, best practices and standards in the application of core information technologies, mathematics, science, and domain knowledge appropriate for the information technology practice to the abstraction and conceptualization of solution models from defined problems and requirements.
b. Identify, formulate, research literature, and analyze user needs and taking them into account to solve complex information technology problems, reaching substantiated conclusions using fundamental principles of mathematics, computing fundamentals, technical concepts and practices in the core information technologies, and relevant domain disciplines.
c.1.Design and evaluate possible solutions for complex computing problems and design and evaluate systems, components or processes that meet specified user needs with appropriate consideration for public health and safety, cultural, societal, and environmental considerations.
c.2. An ability to assist in the creation of an effective project plan to implement solution that includes selection, creation evaluation, and administration of IT Systems.
c.3. An ability to effectively integrate IT-based solutions into the user environment.
c.4. An ability to administer delivered information system assuring its appropriateness to the user’s environment.
d. Create, select, adapt and apply appropriate techniques, resources and modern computing tools to complex computing activities with an understanding of the limitations.
e. Function effectively as an individual and as a member or leader in diverse teams and in multidisciplinary settings.
f. Communicate effectively with the computing community and with society at large (in local and international scenes) about complex computing activities by being able to comprehend and write effective reports, design documentation, make effective presentations, and give and understand clear instructions.
g. Understand and assess societal, health, safety, legal and cultural issues within local and global context, and the consequential responsibilities relevant to professional computing practices.
h. Understand and commit to professional ethics, responsibilities, and norms of professional computing practice applying the core values set by the university.
i. Recognize the need, and have the ability, to engage in independent learning for continual development as a computing professional.
Program Educational Objectives
A. Research and Software Development. Engage in research and software development applying the highest ethical and legal standards in varied specialization of computer science.
B. Leadership. Serve as an organizational leader or supporter imbued with excellence, integrity, and innovation to work in a multi-disciplinary, collaborative, and team environment.
C. Life-long Learning. Keep abreast with current trends in technology through continuous professional learning in the graduate programs and become experts in the field by acquiring certifications and advanced trainings.
Student Outcomes / Program Outcomes
a.1. Ability to apply knowledge of computing fundamentals, computing specialization, and mathematics, science, and domain knowledge appropriate for the computing specialization to the abstraction and conceptualization of computing models from defined problems and requirements.
a.2. Ability to apply mathematical foundations, algorithmic principles, and computer science theory in the modeling and design of computer-based systems in a way that demonstrates comprehension of the trade-offs involved in design choices and applicable standards.
b. Ability to analyze problems, formulate good alternatives and solutions, integrate research literature, and solve complex computing problems appropriate to problem solutions.
c.1. Ability to understand, design, apply and evaluate a computer-based system, components, process to meet specific requirements and desired needs.
c.2. Ability to apply design and development principles in the construction of software systems of varying complexity, in accordance with applicable standards
d. Ability to use current and appropriate techniques, resources and suitable computing tools needed to computing practice.
e. Ability to function effectively in varied teams and multi-disciplinary activities to accomplish a common goal.
f. Ability to communicate effectively with the computing community and other types of audiences.
g. Ability to understand and assess the impact of computing to society both local and global.
h. Ability to comprehend and commit to ethical norms taking full responsibilities in the practice of the computing profession.
i. Ability to engage in continual learning and professional development in the various domains of computer science.
Program Educational Objectives
Three to five years after graduation, the BSIS graduates are expected to:
1. Act as a change agent, demonstrating exceptional leadership, innovation and influence in response to changing needs of the organization and communities;
2. Demonstrate and exemplify professional and ethical practices in all aspects of their career in multidisciplinary environments;
3. Develop self-directed, lifelong learning skills through participating in further professional development.
Student Outcomes
Upon graduation, the BSIS students are expected to demonstrate:
a. Able to apply knowledge of computing fundamentals, technical concepts and practices, best practices and standards in the application of information systems, processes that support the delivery and management (planning, designing, building, operating and evaluation) of information systems within a specific application environment, mathematics, science, and domain knowledge appropriate for the information systems practice to the abstraction and conceptualization of solution models from defined problems and requirements.
b. Identify, formulate, research literature, and analyze user needs and taking them into account to solve complex information systems problems, reaching substantiated conclusions using fundamental principles of mathematics, computing fundamentals, technical concepts and practices in the core information systems, and relevant domain disciplines.
c. Design and evaluate possible solutions for complex computing problems, and design and evaluate systems, components, or processes that meet specified user needs (relating to the activities of organizations and society) taking into account cost-benefit efficiency with appropriate consideration for public health and safety, cultural, societal, and environmental considerations.
d. Create, select, adapt and apply appropriate techniques, resources, and modern computing tools to complex computing activities, with an understanding of the limitations.
e. Function effectively as an individual and as a member or leader in diverse teams and in multidisciplinary settings.
f. Communicate effectively with the computing community and with society at large about (in local and international scenes) complex computing activities by being able to comprehend and write effective reports, design documentation, make effective presentations, and give and understand clear instructions.
g. Understand and assess societal, health, safety, legal, and cultural issues within local and global contexts, and the consequential responsibilities relevant to professional computing practice.
h. Understand and commit to professional ethics, responsibilities, and norms of professional computing practice applying the core values of the University.
i. Recognize the need, and have the ability, to engage in independent learning for continual development as a computing professional.
Program Educational Objectives
Three to five years after graduation, BLIS graduates are expected to:
A. Attain expertise in librarianship profession.
B. Earn leadership status among peers in the profession or the industry.
C. Demonstrate competence in Information Technology and Research.
Student Learning Outcomes
Upon completion of the program, the University of Mindanao students are expected to:
A. Select, evaluate, organize and disseminate print, multimedia and digital information resources;
B. Demonstrate proficient oral and written communication skills; and uses a variety of communication methods in a manner that enables the message to be understood;
C. Demonstrate logical and systematic approaches to the accomplishment of tasks;
D. Formulate objectives, policies and processes as well as design and manage resources in anticipation of future educational or organizational changes;
E. Recognize, analyze and constructively solve problems, providing appropriate direction and assistance when necessary as well as overcome barriers;
F. Identify users needs and wants through reference interviews, customer surveys, complaint logs and other means in order to evaluate the effectiveness of current services and improve these and other practices;
G. Demonstrate ability to work well with groups and seek ways to build team efforts to solve problems and achieve common goals;
H. Demonstrate understanding library’s automation system and the uses of computer hardware and software peripherals, including online collaboration tools, the internet, the world wide web, and social networking sites;
I. Develops simple information technology solutions (e.g. library automation system, website, etc.;
J. Conduct significant research projects that will benefit the library and the organization;
K. Evaluate and debate information policy (e.g. copyright law, plagiarism, cybercrimes, etc.) and ethical issues applicable in local, national or global context; and
L. Participate in continuing education activities organized by library associations and entities.
Program Educational Objectives
A. Establish game development or digital animation professionals with specialized knowledge, competencies and values in designing, developing and producing digital games and animations, and capable to manage fast paced development projects.
B. Collaborate in an effective way with peers in diverse cultures with ethical leadership in community involvement and create a culture of high quality and globally competitive productions.
C. Pursue professional development to keep abreast of the current trends and even extend their expertise in allied fields that applies core concepts to address the demand of the global market.
Student Outcomes / Program Outcome
a. An ability to apply knowledge of mathematics, physical sciences, computing sciences to the practice of being an entertainment and multimedia computing professional.
b. Specialized computing knowledge in each applicable field, and the ability to apply such knowledge to provide solutions to actual problems.
c. A knowledge of contemporary issues.
d. An ability to analyze project requirements and to design and implement project prototypes.
e. An ability to recognize, formulate, and solve computing problems.
f. An ability to design, build, improve and deploy products that meets client need within realistic constrains.
g. An ability to use the appropriate techniques, skills and modern computing tools necessary for the practice of being a professional game developer or animator.
h. An ability to work effectively in multi-disciplinary and multi-cultural teams.
i. An ability to effectively communicate orally and in writing using the English language.
j. An ability to understand and assess local and global impacts of computing on the society relevant to the professional computing practice and subscription to accepted industry standards.
k. An understanding of the effects and impact of entertainment and multimedia computing projects on nature and society, and of their social and ethical responsibilities.
l. An ability to create or use modified artifacts in consideration of intellectual property rights of the author.
m. An ability to engage in life-long learning and an acceptance of the need to keep current of the development in the specific field of specialization.
n. An ability to demonstrate original creative outputs.
o. An ability to demonstrate innovativeness in their outputs.
p. An ability to demonstrate client-centric service.
Program Educational Objectives
A. Demonstrate competency in applying theories and skills in multimedia arts, multimedia management, research and multimedia laws and ethics with the highest professional attitude and ethics, meeting the national and international demands of the industry;
B. Exhibit leadership skills, as well as write and produce high-quality digitized multimedia materials as part of a creative team to promote service, self-sufficiency, and independence in the community;
C. Demonstrate basis mastery, knowledge, and skills in handling current multi-media equipment, as well as adapt to the subsequent changes in the technology, enhancing critical thinking, creativity, and quality-laden outputs; and
D. Show capability in performing duties and responsibilities as globally competitive multimedia practitioners endowed with excellence, resiliency, and integrity.
Student Outcomes / Program Outcomes
a. Design multimedia projects creatively, based on a knowledge of multimedia and communication theories, aesthetic principles, and approaches.
b. Critically evaluate and articulate the societal, aesthetic, communicative and ethical value of a multimedia project based on global trends and issues in multimedia technologies, design, and practice.
c. Demonstrate proficiency in the visual arts required in the production of multimedia projects.
d. Demonstrate technical proficiency in the use of appropriate technologies required in the production of multimedia projects.
e. Demonstrate professionalism and ethical behavior in the practice of multimedia production in the creative industries and in community contexts.
f. Collaborate effectively in multidisciplinary and multicultural teams.